﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace nkl
{

    public class EquipmentPool<Equipment> : ItemPool<Equipment> where Equipment : class, new()
    {
     
    }

    public class Equipment : Item
    {
        public int body_type { get; set; }
        public int attack { get; set; }
        public int deffense { get; set; }
        public int power{ get; set; }
        public int intell{ get; set; }
    }
}